{"id":94,"date":"2024-11-26T18:40:55","date_gmt":"2024-11-26T18:40:55","guid":{"rendered":"https:\/\/www.theblackpudding.com\/dragonage\/?p=94"},"modified":"2024-11-29T04:31:27","modified_gmt":"2024-11-29T04:31:27","slug":"calculating-speed-and-defense","status":"publish","type":"post","link":"https:\/\/www.theblackpudding.com\/dragonage\/2024\/11\/26\/calculating-speed-and-defense\/","title":{"rendered":"Calculating Defense &amp; Speed"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">There are two final numbers you need to calculate for your<br>character: Defense and Speed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Defense<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Defense measures how hard it is to hit your character in<br>combat. The higher the Defense, the better. You calculate<br>Defense as follows:<\/p>\n\n\n\n<figure class=\"wp-block-pullquote has-small-font-size\"><blockquote><p>Defense = 10 + Dexterity+Shield Bonus <br>(if applicable)<\/p><\/blockquote><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Shield bonuses are explained in Chapter 4: Weapons, Armor &amp; Gear. For the moment, you just need to know that light shields have a +1 bonus and mediums shield a +2 bonus.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Example<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Kate now calculates her rogue\u2019s Defense. With her Dexterity of 4, her Defense is 14 (10 + 4). If she equips her light shield, it rises to 15.<\/p>\n<\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\">Speed<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Speed measures gait and quickness of foot. Basically, your character can move up to a number of yards equal to Speed when taking a move action. This is explained in greater detail in Chapter 2: Playing the Game. You calculate Speed as follows:<\/p>\n\n\n\n<figure class=\"wp-block-pullquote has-small-font-size\"><blockquote><p>Dwarf Speed = 8 + Dexterity \u2013 armor penalty (if applicable)<\/p><\/blockquote><\/figure>\n\n\n\n<figure class=\"wp-block-pullquote has-small-font-size\"><blockquote><p>Elf Speed = 12 + Dexterity \u2013 armor penalty (if applicable)<\/p><\/blockquote><\/figure>\n\n\n\n<figure class=\"wp-block-pullquote has-small-font-size\"><blockquote><p>Human Speed = 10 + Dexterity \u2013 armor penalty (if applicable)<\/p><\/blockquote><\/figure>\n\n\n\n<figure class=\"wp-block-pullquote has-small-font-size\"><blockquote><p>Qunari Speed = 10 + Dexterity \u2013 armor penalty (if applicable)<\/p><\/blockquote><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Most suits of armor have a penalty that represents their weight and bulk; this naturally slows characters down some. You can learn more about this in Chapter 4: Weapons, Armor &amp; Gear. For the moment, you just need to know that light leather armor has no penalty and heavy leather armor has a \u20131 penalty.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Example<\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">Kate is ready to calculate her rogue\u2019s speed. Since her character is an elf, she takes a base of 12 and adds her Dexterity of 4 for a total Speed of 16 (12 + 4 = 16). Her light leather armor has no armor penalty, so Speed 16 it is. Kate\u2019s rogue is quite light on her feet.<\/p>\n<\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>There are two final numbers you need to calculate for your character: Defense and Speed. These determine how hard it is to hit your character and your characters quickness of foot.<\/p>\n","protected":false},"author":1,"featured_media":224,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_uag_custom_page_level_css":"","neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[4],"tags":[],"class_list":["post-94","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gameplay"],"aioseo_notices":[],"uagb_featured_image_src":{"full":["https:\/\/www.theblackpudding.com\/dragonage\/wp-content\/uploads\/2024\/11\/gameplay-char-defspeed.jpg",675,450,false],"thumbnail":["https:\/\/www.theblackpudding.com\/dragonage\/wp-content\/uploads\/2024\/11\/gameplay-char-defspeed-150x150.jpg",150,150,true],"medium":["https:\/\/www.theblackpudding.com\/dragonage\/wp-content\/uploads\/2024\/11\/gameplay-char-defspeed-300x200.jpg",300,200,true],"medium_large":["https:\/\/www.theblackpudding.com\/dragonage\/wp-content\/uploads\/2024\/11\/gameplay-char-defspeed.jpg",675,450,false],"large":["https:\/\/www.theblackpudding.com\/dragonage\/wp-content\/uploads\/2024\/11\/gameplay-char-defspeed.jpg",675,450,false],"1536x1536":["https:\/\/www.theblackpudding.com\/dragonage\/wp-content\/uploads\/2024\/11\/gameplay-char-defspeed.jpg",675,450,false],"2048x2048":["https:\/\/www.theblackpudding.com\/dragonage\/wp-content\/uploads\/2024\/11\/gameplay-char-defspeed.jpg",675,450,false],"neve-blog":["https:\/\/www.theblackpudding.com\/dragonage\/wp-content\/uploads\/2024\/11\/gameplay-char-defspeed.jpg",675,450,false]},"uagb_author_info":{"display_name":"Mike Ellis","author_link":"https:\/\/www.theblackpudding.com\/dragonage\/author\/theblackpudding_9fzfpg\/"},"uagb_comment_info":1,"uagb_excerpt":"There are two final numbers you need to calculate for your character: Defense and Speed. These determine how hard it is to hit your character and your characters quickness of foot.","_links":{"self":[{"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/posts\/94","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/comments?post=94"}],"version-history":[{"count":7,"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/posts\/94\/revisions"}],"predecessor-version":[{"id":226,"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/posts\/94\/revisions\/226"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/media\/224"}],"wp:attachment":[{"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/media?parent=94"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/categories?post=94"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.theblackpudding.com\/dragonage\/wp-json\/wp\/v2\/tags?post=94"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}