Solicit: X-Men

X-Men

elevator pitch

The mutants of Krakoa—isolated from much of the world—were spared Zemo’s conquest. But countless mutants still living out in the world weren’t so lucky, and are suffering behind his iron curtains. That’s where the X-Men come in.

X-Men Storytelling Slider

Storytelling

The X-Men are one of the few places on the globe either spared Zemo’s global domination, or left to be free of concern. This puts them in a unique position as peacekeepers. In a world that “fears and hates them,” it’s a world that needs them. Now more than ever. They’ll start with their own—running search and rescue ops behind enemy lines—but make no mistake, as Zemo continues his blitz across the globe, the X-Men will stand in his way.


X-Men Gameplay Slider

Gameplay

The X-Men have found paradise on Krakoa, but as nations fall, their utopia becomes a beacon, and not just to mutants, but anyone looking to escape the new world order. This positions them as first-responders, delving into occupied zones full of unrest and attempting to stabilize. All while escorting mutants to the safety of Krakoa. Can the X-Men do it without incurring the wrath of the Nation of Unified Evil?


Commander: Professor X

Commander: Professor X

Boon

If Professor X is the Commander of the X-Men, they can harness the power of the Five to render death impossible. Each player now has five chances to get three death save successes, so long as none of them have Solo tactics.

Contacts

Krakoa
Mutants

Starting resource

Cerebro

Hub

Krakoa


X-Men: Character Pool

Character Pool

Magneto
Cyclops
Jean Grey
Iceman
Wolverine
Kate Pryde
Emma Frost
Nightcrawler
Mystique
Colossus
Storm
Beast
Exodus
Bishop
Magik
Dazzler
Rogue
Gambit


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