Raids
Raids serve to emulate the moments in the Marvel Universe where rogues hit the heroes where it hurts most. Often these result in sprawling, universe-shaking crossovers that require allies from all corners to come to each other’s aid.
Raids serve to emulate the moments in the Marvel Universe where rogues hit the heroes where it hurts most. Often these result in sprawling, universe-shaking crossovers that require allies from all corners to come to each other’s aid.
One of the most interesting aspects of the Marvel universe is the ever-changing landscape of alliances and ideologies. In a world where Cyclops—often considered one of the X-Men’s greatest commanders has also been one of their toughest threats—no Marvel game would be complete without the ability to create temporary alliances. Even with the strangest of bedfellows.
An integral part of the Commander Overlay added to a Marvel Overpower game, is the hub. It is a team stronghold, a social hub, a place to spend XP, start research, investigate anomalies, find missions, etc. This allows players a space to interact with the game and other players while not actively engaging a specific mission. Not only is this concept thematically rich, it also allows players of different engagement levels to interact with the game at frequencies that fit the individual.